#0 - May 13, 2011, 3:53 p.m.
- Encouraging Co-op play -
This is a big one. How does creating an amazing system like the followers, and then disallowing them in multiplayer games encourage co-op play? It doesn't. It discourages it. In order to fully experience everything D3 has to offer, I need to not play with my friends. This is simply not in line with a clearly stated Diablo 3 design goal.
- Avoiding Single Player Online Magic Find(MF) Games -
One of the big reasons that everyone only sees their own loot is to encourage people to play together and kill bosses together. It was specifically stated that Blizzard doesn't want people creating their own solo games because they felt like that was the best way to get loot. Yet here you are creating a followers system which is required in order to maximize your MF (5 item slots and a skill), yet is SP only.
Now let's move on to simple logic
- Why should I invest in time/money/energy into equipping and speccing a follower who is just going to be collecting dust every time I hop in a game with other people?
and the flip side
- Why should the time/money/energy I spent fully gearing and speccing my follower be completely wasted every time I step into a multiplayer game?
In short, your recently stated goal:
Q u o t e:
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
And your recent interview statement:
Q u o t e:
No, they’re purely for singleplayer.
Are contradictory. Please explain the discrepancy here.