Useless traits

#0 - May 6, 2011, 4:39 p.m.
Blizzard Post
There are a number of traits which are too situational to be deemed worthwhile to invest in. A few examples are:

  • Increases damage against beasts.

  • Increases damage against demons.

  • Increases damage against undead.


  • Given that not every monster falls under these categories, you're almost always better off investing in a trait that increases your characters overall damage or resistance, for example, which has a more versatile augmentation. I wise player will only invest in these if they have no other available choices. The only reason I can see investing in these traits is if you intend to grind a particular area of the game, consisting of a specific monster classification, in order to item hunt.

    I hope when Blizzard is designing traits they minimize these situational traits as much as possible. By adding fluff traits like this you're reducing diversity in character builds since only fools would choose them.
    #38 - May 7, 2011, 2:32 a.m.
    Blizzard Post
    Q u o t e:
    There are a number of traits which are too situational to be deemed worthwhile to invest in. A few examples are:

  • Increases damage against beasts.

  • Increases damage against demons.

  • Increases damage against undead.


  • We agree, and they were removed from Traits a while back. (not that you could have known that) So yay!

    We don't want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they're just standard +% stat passives, they're BIG +% increases. But, there's also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they'll be a crucial component to any character build.
    #42 - May 7, 2011, 2:52 a.m.
    Blizzard Post
    Q u o t e:
    I'm very happy to hear this, but what of lucky and intimidation? They are also fairly controversial traits that increase noncombat related stats.


    Lucky increases gold find by 10%. It's tough to say how that kind of thing will balance out. It wouldn't be worth taking until at least Nightmare, IMO, and even then a trait point is a fairly powerful thing. I don't know if I'd spend it on gold find. But, that's kind of a cool choice then, right?

    Intimidation is... ??? I don't have all traits memorized, and maybe it changed names. (or was removed)