Blizzard and "busy" spells

#0 - May 3, 2011, 6:32 a.m.
Blizzard Post
Okay so let me start off by informing you about some things first before i start my rant.

Q u o t e:
``The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. ``
Source: http://www.diablowiki.net/Corpse_Spiders#Development

I agree, it covered the screen with tiny annoying spiders and made you feel like they were creeping and crawling all over you, kind of like this picture http://farm3.static.flickr.com/2044/2177551994_0bf352236d.jpg as if they were hanging between two trees and you were too busy staring at the ground and your head plows right into their webs that wrap around your face and they stick to your face and and the spiders start running around all over your head and into your hair and behind your ear lobes, and run down your neck between your shirt and back.....

And then there`s this Firebats picture.
http://diablo.incgamers.com/gallery/showfull.php?photo=5521

It`s just as noisey as the spider totem spiders, but they`re bats, bigger, and scattered inside a cone fire; opaque, bright fire might I add.


My rant:

anyone else think that Firebats also looks noisey? Its a giant red and yellow, black speckled, smear across the screen. The spell doesn't look nearly as cool as the name sounds. Blizzard says that a corpse totem wasn't witch doctory enough, I agree. And now I'm saying that Firebats doesn't look witch doctory enough. How does the effect start/finish? Fire comes out, bats fly in, fire cloud stops, no more bats?
Tremendously lame. I'm not even going to be rolling a WD and it's bothering me.

And, as a 4th tier skill, it's not that impressive.



My idea of Firebats:
Well, when i imagined fire bats, I was thinking that they would be shown as bats that were already on fire, which the WD summon like ravens in Diablo 2 (but a lot more smarter, and did less circling around), and then they would flap around and tweet, and if you stopped underneath an overhang, some would fly underneath it and hang upside down and wait until you moved a certain distance away. Or the odd idle bat would break out of their flying state and go cling on to the bottom of a candle stand protruding from a wall. Or, hey, since the witch doctor has such huge head dresses with giant horns/tusks, the bats could just hang off those if they idle for too long, 2 bats per horn! Just those things that take your summons that interact with the environment make it seem that much more "believable" (in terms of imersion).

As for them attacking,(it would look sweet if some were hanging off your head dress, and when an enemy comes within (20?) feet, you see bats let go of your head dress and b-line it straight to the enemy *drool*) they'd land onto an enemy and start biting away, inflicting physical damage and, since they're on fire, they would add a fire dot on the target that lasted for:
1. The amount of time the bat is on the target
or
2. A short duration of time which is refreshed if the bat remains on the target. The more bats that cling on to one enemy, the dot will stack according to how many bats are on the target.

Anyways, I'm fleshing out my own Firebats spell and trying to think of all what would make them great.
To me, the way they have it now is just lame and could just be called Inferno.
"Firebats
- A short range spell attack, this sends flaming bats out in an Inferno-like spray, dealing damage to anything in their path.
Description: A swarm of fiery bats burn enemies in front of you for X fire damage per second."

The fact that there are even bats in the spell do absolutely nothing except change the name and looks of the spell. WHY are there bats?! If they aren't doing anything, I'd be a lot more happier with just sticking to the good old classic Inferno. It would look cleaner, and there's nothing to question about it, like why are there bats? The way they are portrayed in the spell don't say "I'm a WD!".


*huge sigh* I'm done. Baal is screaming at me, "ENOUGH!!!" *echo*
#11 - May 4, 2011, 6:02 p.m.
Blizzard Post
I don't find them to be very noisy. They're in a controlled cone directly in front of you. It's quite different than littering the screen with moving minions.