Diablo 3 mechanics

#0 - April 18, 2011, 1:06 a.m.
Blizzard Post
Speed, how does speed work, x speed with x ias or x frw to reach x break point or does speed work on a diminishing return curve?

Traits, can characters on average beat hell mode without using a single trait point?

Traits, using large numbers in the trait list, are they going to do exactly what it says, or will they become progressive diminishing returns?

#56 - July 4, 2012, 2:09 a.m.
Blizzard Post
Just for those who aren't aware, Diablo II animations were rendered at 25 frames per second. This is important because it meant that events could only occur on those 25 points in every second. When you start getting into the nitty gritty of faster attack and cast rates, 25 ticks per second to shave off time for actions to occur isn't nearly granular enough to account for a direct comparison between point increases and an actual result of removing a full frame. These are called break points. Essentially your attack rate increase points don't mean anything until you get enough to hit the next break point and remove an animation frame, which would actually result in a real effect on your actions.

I'll make two statements on break points:

  • Break points were an effect of the Diablo II engine, not a gameplay mechanic specifically designed into the game.
  • Even modern games run at specific tick rates, and Diablo III is no different. I'll only say it's more than 25.
  • #58 - July 4, 2012, 2:12 a.m.
    Blizzard Post
    Q u o t e:
    The fact that you mention shoddy and limitations shows your delusions of grandeur with I see x speed on my character so that must be good. You just sound like a diluted gamer who has no real concept of the physics in any game. I am personally not worried at all if people disagree with me, it is a difficult concept to wrap your brain around, especially when all your brain does is manage to site Diablo 2 references over and over like a scratched CD, if you are having a tough time reading through my entire paragraphs, like so often people do when they post ill mannered responses such as this. Don't try to debate with me with partial information.


    Alright, go splash some cold water on your face bruiser.
    #62 - July 4, 2012, 2:17 a.m.
    Blizzard Post
    Q u o t e:

    Someone can correct me if i'm wrong, but doesn't that mean that it'll take more to hit the next BP?


    It's all dependent on the curve.
    #65 - July 4, 2012, 2:28 a.m.
    Blizzard Post
    Q u o t e:
    So character development now still requires a stack to reach X frames?

    Yeah, stupid question but its better asked by the "insane person."


    I'm not going to ruin your ability to go all mathmagician on some noobs.
    #80 - April 19, 2011, 10:22 p.m.
    Blizzard Post
    Q u o t e:
    Because this isn't something that can be "fixed" as far as I'm concerned.


    Well, you could say (for Diablo II) there's only 24 points of attack speed increase possible to obtain. Each one removes a frame of animation. That'd be pretty clear.

    It's just not very sexy to chase single digit increases, and tough to itemize, so they're given some weight and a curve, and it becomes a bit mathier, but a lot more fun to go after.