#0 - March 6, 2011, 12:35 a.m.
1. I hear all characters...and creeps/monsters (oO) have 95% flat chances to hit; OK, fair enough, but...will there be at least traits to influence these percentages? I could see a Demon Hunter or Monk avoiding (more) hits...
2. I hear you can insert / remove a rune whenever you like, in whatever skill you decide to use... Although it may seem obvious...I'm gonna ask this anyway... Shouldn't there be a cooldown, or some sort of rules / interdictions, to stop us from carrying an obscene number of runes and switch them, as we please, in a single skill, whenever we face immunes (OK, OK, highly resistants, as I believe there will be no more immunes)? `Oh, no, I've encountered a group of Fire resistant Fallens, and my Fire Hydra is useless....what to do, what to do? Oh, I know, I'll just switch to Arcane!` Am I the only one seeing a problem here?
3. Will there (and by there, I mean Diablo :D) be room for two handed weapons? I mean, I know the Monk will either use duals or staves, but...my point is...will every type of weapon be useful? I really hope so, as I am tired of the stereotypes from Diablo 2.
More to come...