Flaw in the drop system?

#0 - Feb. 28, 2011, 1:50 p.m.
Blizzard Post
From my understanding, everybody gets their own drops. Does this mean that you'll need to play a part in the killing of a monster in order for an item to drop from it, or will items have a chance of dropping regardless of if you've been dealing damage to it?

Consider the following:

You have one very powerful level 60 character in hell. You have three friends build a character each and they load their character with Magic Find - I mean a LOT of it. Will the three MF characters be able to leech the drops from the powerful level 60? Assume that they're level 60, as well. I feel like this mechanic would be abused in the game.
#7 - Feb. 28, 2011, 3:05 p.m.
Blizzard Post
It's very likely that magic find (MF) will be restricted to very specific uses. It would work on a per player basis, so if I have some MF it would affect what drops I see and not yours. For the sake of co-op we don't ask that you damage an enemy to receive experience or drops, only that you're within a close proximity. Asking every player to damage an enemy in order to receive experience or loot encourages really disruptive behavior that undermines the intent of co-op. So the situation being described could be a problem, but...

As I said it's probably going to be fairly heavily restricted to specific sources and amounts. As an example, completely hypothetical, let's say that the only magic find available is from placing a diamond gem in a head slot. It's useful because of the amount it provides, but maybe other gems in a head slot provide things like bonus XP, bonus gold, etc. Then it's not a choice of power vs. MF and building characters around the system, but a choice between interesting bonuses that will probably change through the career of a character. Anyway, that's just a thought on how it could work. It's still under consideration. We like the idea of having some way to improve your chances to find magic items, but not as a driving statistic for characters.

It's also worth pointing out in this case that enemies in Diablo III are more sophisticated. You'll find them targeting characters in your group they perceive as weaker, keeping distance, and cooperating to try to kill you and your group. So having one person run ahead to face pull everything, let alone be able to solo everything in a multiplayer game, probably isn't going to work out too well.
#13 - Feb. 28, 2011, 5:15 p.m.
Blizzard Post
Q u o t e:
So there may or may not be a slot/gem combo that only does weird non-power related bonuses? Like, it can never have attack, precision, defense, etc, only MF, gold find, XP bonus?


We could potentially break gems out to more than just armor/weapon/shield, yeah.

Q u o t e:
What about gem finding or rune finding?


It's been talked about (internally) a fair amount. We'll see.
#15 - Feb. 28, 2011, 5:17 p.m.
Blizzard Post
Q u o t e:

Bashiok, could you perhaps explain the reasons of why you guys went with per player MF instead of a party average?


Hrm, no. I mean, it makes sense to me, I never thought to ask.

Do you take issue with it?