#0 - Feb. 18, 2011, 2:49 a.m.
Starcraft focuses on MACRO. Lots of units with little HP that die quickly. Warcraft focuses on MICRO. Less units but each have lots of HP and several skills and abilities that the player uses to some combination to win the battle.
WoW is about MICRO. You have lots of HP, you kill things 1 at a time and you have a wide array and spells and abilities to do so. Diablo is about MACRO. Its you fighting 5-8-10-12 mobs at once, any of them can quickly kill you sometimes in one hit, and you can kill them all just as quickly. Strategy in Diablo is about not aggroing more mobs than you can handle at once, and when you aggro them you kite them around, position them, peel them off around corners, line of sight them, or otherwise funnel them into manageable pieces.
Diablo features very CHAOTIC gameplay, with many things happening at once, bodies hitting the floor every moment, and lots of running, yelling, and screaming. Diablo as a game does its job when you jump out of your chair as 54373189473 mobs streak into view from some dark corner of evil.
I heard, however, that Blizzard views Diablo as a TRADING game, meaning the point of the game is to trade with other people to collect gear and gear up.
So my question is this:
Is my view of Diablo valid in Blizzard's eyes? To Blizzard, is Diablo a MACRO game, about a frenzied, heart-racing playstyle where everything dies fast? Or is that view now outdated? Does Blizzard view Diablo as a TRADING game instead?