#81 - Feb. 7, 2011, 11:27 p.m.
Q u o t e:
Woo! A conversation with Bash, I figured I'd have to get a little racy to get some face time haha. Solid points, but what I'm getting at is the potential diversity of characters. I know you all don't want to have barbarians running around with pink wands, although I personally still don't mind this. Personally I had an amazon specced all into evade/dodge/etc, and watching someone try to hit me was incredibly funny. Maybe there are a lot of people who liked to watch their AR go up? What does the entire population gain from removing it if it wasn't such a big deal to others in the first place? If something isn't broken, don't try to fix it in my opinion.
People couldn't figure out how to appropriately put skill points into skills? Sounds like a case of user error and not a broken game mechanic. OR, maybe people LIKED having strange and weird skill trees for purposes other than being good at the game. D2 was great because game completion didn't have to be the goal of the game, you could simply have fun with making builds/skills/characters that were incredibly unique. Restrictions will help those who have trouble and get easily irritated if they're not "winning" - and they would rather quit the game and play Halo because their attention span is terrible and aren't willing to think about what they potentially did wrong. Restrictions will also make the game go by far too fast and material will become boring if it comes down to leveling gems 100 hours into game play because your barb's stats are similar every time you make a barb. Maybe this is too narrow of an argument?
I think so because we've already shown that multiple systems will allow you to manage base character stats in far more interesting and complex ways than clicking the + buttons. I feel we've shown that the combat can be deep and engaging to a point that outplaying someone will be outplaying them, making up a crazy build that works, and not because you know Excel functions better.
To me, and maybe I'm off base, is that you're arguing 'different is bad', no matter what. That's not something I'm going to spend any more time than I have in the past attempting to dissuade.
What I'm more than willing to is have an actual discussion. I really don't mean to be dismissive of what you're saying but I think we've moved so far beyond the "Wait a minute... this isn't Diablo 2.5?" type discussions that it's actually a bit disappointing to have to keep going back. You guys here (and those reading on fansites and their forums) are my hardcore community, and so I have to hold you to a higher standard, and that includes being willing to take a step back, have an open mind, and discuss these things in logical terms.
I don't feel that removing the need to stack up AR will make the game worse, or shorten the length of time you'll want to spend playing it, and I'm completely open to hear specific details of why anyone believes this to be the case. Let's stop with the big picture hypotheticals.