Why they are calling uniques "Legendary":

#0 - Oct. 18, 2010, 10:34 p.m.
Blizzard Post
Sorry for pulling another WoW reference, but everyone can pretty much relate to it and understand the concept.

So. In wow. (bad way to start off?) They have super rare items which are known as Legendary.
However, you can only have one of these unless they're a different type.
And they called "Unique"
A Unique item in WoW means you can only have one of that item on your character at any given point. In your inventory, if you're wearing it, or if it's in your bank. You can only have one.
Unique-Equipped means that you can have as many as you want in your inventory or bank, but can only wear one of that item.


The point of this thread?
Why else would they rename the Unique items to Legendary?
Because they will be using the same "Unique" setup that WoW uses.


But why would they put a stop to hoarding?
We discuss this.
#15 - Oct. 19, 2010, 4:32 a.m.
Blizzard Post
Q u o t e:
Why else would they rename the Unique items to Legendary?


Unique items in Diablo II were only "unique" in that only one of them would drop per-game. Using the term "unique" to describe them implies many things, none of which are likely to be true.

World of Warcraft uses the word a bit more intelligently in that it is indeed unique in that your character can only ever have one of them.

Q u o t e:
Because they will be using the same "Unique" setup that WoW uses


We have no plans to have such a system.

World of Warcraft uses unique and unique equipped for character balance, so that the designers know what items a character can have equipped at any one time. Balance is important to us, but probably not to the same degree that we would want to restrict use of dual-wielding two of some awesome legendary sword. For instance.
#18 - Oct. 19, 2010, 4:42 a.m.
Blizzard Post
I guess I would probably follow that up with the usual, 'but nothing is set in stone'. I guess if we were to hit a point where dual wielding the most awesome sword in the game completely broke everything, we'd have to do something like unique-equipped.

But even then, you could still find them, pick them up, and trade them off... so I'm not even sure how unique-equipped kills hoarding.
#20 - Oct. 19, 2010, 4:45 a.m.
Blizzard Post
Q u o t e:
I ALREADY SAID THAT BASHIOK


Psshhh... in white text. Totally lame.
#24 - Oct. 19, 2010, 4:50 a.m.
Blizzard Post
Q u o t e:
Wouldn't you just nerf the sword?


I don't know. Maybe? But maybe we like the sword being as awesome as it is. Maybe nerfing it means we have to make some awesome proc completely stupid and not fun. Or we can go *poof* unique-equipped and it'll still cause enemies to explode, which have a chance to cause the enemies they exploded on explode themselves, in a chain reaction, and the number of explosions increases movement speed by 5%!? HUH!? Bet you didn't think about the awesome explosion-run speed proc this sword has, did you?