#0 - Aug. 11, 2010, 11:24 a.m.
Maybe I'm missing something but I'm worried about this new mechanic, but i know ill be happy with whatever the end results are.
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Boss Monsters also have a chance to drop health globes when critically hit, so a player isn't left high and dry in long fights against single foes.
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Ah, so that's the terminology we're using here.
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Didn't you say a long time ago that the Siege Breaker was Not a unique monster?
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I assume the chance is going to be quite low?
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So does this confirm that we could possibly see a rare lightning enhanced multi-shot like in D2?
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what if im unlucky and my chance to drop a globe doesnt happen, am i screwed? luck based whether i live or die is no fun. I hope it isnt like this. I think im pretty unlucky, if its like 20% to drop globe for example i'll make 50 hits no globe happen if its possible believe me... :(
I like that at certain points of a bosses health 25% 50% etc there is a guarantee globe drop, now thats more controlled.
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So what prevents a player from jumping into a horde of 100 monsters and spamming skills, being kept alive by tons of mana and health potions? Is there a cooldown?
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Can you get Health Globes from other source than monsters?