Barbarian Fury

#0 - June 10, 2009, 3:52 a.m.
Blizzard Post
http://www.youtube.com/watch?v=VzvQXzgGOxs

I dont think i heared much about this topic

Can anyone elaborate, how this thing is suppose to work

And is there a video of this thing being played in action... besides that very short vid of an up close look, that doesnt tell us much at all


Im speachless
#11 - June 10, 2009, 7:08 p.m.
Blizzard Post
What are your specific questions on fury? As someone else said BlizzCast 8 gives some general information on it (mostly from an art angle) so I'd recommend listening to that first. I can probable give some examples of how it's working right now though if you have specific questions. Just understand it's still a system that's in the process of development.
#14 - June 10, 2009, 7:32 p.m.
Blizzard Post
Q u o t e:
Okay. How much fury does each skill cost? As an example.


They require fury in amounts of full fury globes. So the most one can cost is 3.

Q u o t e:
Does each ability cost a full globe?


Yes, currently abilities that do cost fury cost one or more full fury "globes". Don't get the term 'fury globe' too stuck in your brain though, there's going to be an official name for them and it may not be globe.

Q u o t e:
Do abilities cost a portion of each globe?


There aren't and probably won't be abilities that cost a portion of a fury ... ball. I'm going to call them fury balls. Wait ... no ... that's a terrible idea.

Q u o t e:
Are the globes valued numerically, similar to rage, and the abilities cost a "number" of Fury?


Right now they actually are, but that's because it's sort of mid-transition from an old fury system. They'll simply be shown and referred to in ability cost as full globes. At least that's the current thought.

As I said it's still a system and game in development, and any of this can change entirely. This is just a peek into the current workings.
#20 - June 10, 2009, 7:44 p.m.
Blizzard Post
Q u o t e:
Does fury deteriorate over time?


Yes.

Q u o t e:
Is fury cost affected by skill growth (adding more points to a skill).


I don't know of any abilities that do right now but it's always a possibility for balance later.

Q u o t e:
When you use a fury skill, does the damage dealt serve to recharge your fury (meaning that you could theoretically have a net zero fury cost when attacking crowds)?


It does, but of course it's subject to change.
#22 - June 10, 2009, 7:57 p.m.
Blizzard Post
Q u o t e:
How many dots of fury (dots, yes) does the ground stomp cost? If three, I can see people holding it for when they need it, and not using any other skills to conserve fury.


It doesn't cost any fury, but it does have a cooldown.

Q u o t e:
On that note, is 3 the absolute maximum? Or can you go a little over 3, like 3.9 or something, so you'll get a full bubble soon after? If 3 is the hard max, then you'd have to use a 3 dot skill immediately before it decays to 2.999 or something.


Fury decay doesn't happen that quickly. There's a grace period in there before it starts ticking down.
#25 - June 10, 2009, 8:39 p.m.
Blizzard Post
Q u o t e:
Appreciate the info on the system as it stands bash, and if my deductive skills are working properly one could assume that there will be skills that dont use the fury system, such as ground stomp. Could you give us an idea of one that would use fury? how powerful will these skills be?


Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an "oh crap I'm overwhelmed" ability without also requiring you to have fury built up. Most if not all straight attack abilities like cleave, leap attack, whirlwind, etc. have fury costs, in addition to most 'buff' abilities.
#32 - June 10, 2009, 10:32 p.m.
Blizzard Post
Q u o t e:
So it looks like each fury ball has 5 ticks to charge up. So cleave, which seems to be the most basic attack will take 5 normal hits to charge up before it can be used assuming it takes one fury ball. And if Whirlwind required 3 fury balls, then there would potentially be 15 normal attacks in between each use? Ouch! Spamming normal attacks and using a special attack about 10% of the time doesn't seem very epic to me. It would also suck for PvP, because it will be hard enough to land a special attack in most situations let alone 15 normal attacks just to get to use a special attack.


Fury is also built from incoming attacks. If you're in a moderate sized scuffle you can unleash abilities pretty regularly. The animation that was shown in BlizzCast was made in a test environment, using a single weapon and attacking stationary (and non-attacking) zombies. So it built up fairly slowly, but nice and consistent for the video, which was the point. In a normal game, and as the barbarian especially, you're quite often surrounded and the balance of normal attacks/fury gen/special ability use feels quite nice.
#50 - June 11, 2009, 5:27 p.m.
Blizzard Post
Q u o t e:
is PvP a consideration in this development at all?


Yes.
#67 - June 12, 2009, midnight
Blizzard Post
Q u o t e:
Slower fury degeneration:
http://www.diablowiki.net/Berserker_Skill_Tree#Bad_Temper

Increase fury gain rate, but also damage taken:
http://www.diablowiki.net/Berserker_Skill_Tree#Enrage

Increase fury generation rate after a making a critical hit:
http://www.diablowiki.net/Berserker_Skill_Tree#Savage

...


Thanks shark, yeah there are abilities that alter fury generation, degeneration, and how and when it's gained. Those skills are a bit outdated but the general mechanic intentions persist.

Regarding someone's question on getting into a battle on a cold start (no fury), there is Enrage, an ability that grants a bubble of fury and increase fury generation. Kind of similar to Bloodrage for Warriors in WoW if that helps you. So you can pop enrage (lolinsidejokelol?) and then be able to get in and start using at least one ability instantly.

Regarding fury cost and someone implying that everything is going to cost tons of fury, right now there's only one ability that costs more than a single bubble. Even still, if you're surrounded, you cleave, that costs a bubble but the damage you're taking while you cleave and the damage you caused with the cleave is usually enough to cleave again immediately.
#69 - June 12, 2009, 12:38 a.m.
Blizzard Post
I am disappoint.
#100 - June 15, 2009, 9:55 p.m.
Blizzard Post
Q u o t e:


Can you reveal which ability it is that costs more than 1 globe? And how many globes does it cost?


No, and nope.

They're now called fury orbs though, so let's stick with that.