#0 - June 3, 2009, 8:16 p.m.
The characters in motion look like 16 bit, maybe 32-bit. They all remind me of Abobo from Double Dragon on the NES.
I can already hear it: "The video is not in HD" ..... Well WHY NOT? Why would you not want to represent your product in a low quality way?
And even when watching the blizzcon video of the barb/WD in HD all those characters look 16 bit to me too. The edges of the characters look jagged to the touch and all thin/boney mobs look jagged as well. And again I can hear it "That was not with the graphics turned all the way up." .... and again WHY NOT?
The NUMBER ONE reason i did not play diablo II for the first year or 2 was because it was behind its time in graphics, i could not get past that fact for the longest time. Please, please, please, don't let this happen again! This is the NextGen era, I dont even know what bit we are on anymore 256? 512? 1024? More? Why is everything looking 16/32-bit? This is post MGS4, will be post FFXIII, post Killzone 2, ect. you should not only be competing with these games graphically but surpassing them.
And finally, I can already hear you thinking: "Gameplay is the most important" Yes, I agree, but that is no excuse for low definition Characters and mobs. And yes gameplay is most important, but if i cant visually tell what is going on and cant tell where one thing begins and the next thing ends, or am nauseous while playing due to over pixilization, that WILL affect gameplay.