Quick question about inventory system...

#0 - Nov. 12, 2008, 2:20 p.m.
Blizzard Post
Hey everyone,

Just wanted to have some input. If anyone was at Blizzcon and can answer, it would be great...

As seen on screenshots, the characters start with 12 slots in inventory. Now many (including me) said that the new inventory system would allow us to carry lots more stuff than in D2. Now I'm starting to wonder if I wasn't wrong about that.

12 slots is a really low amount of space. Obviously, there was just so many large items you could carry in D2, like 6 or 8 slots items (armors, polearms, etc...). You could carry 3-4 of those depending on what you were already carrying (tomes, potions, etc...)

But for small stuff, like rings, amulets, elixirs, potions, you could carry 15 of those and still have room for a couple big items. Which wouldn't be the case in D3. I realize potions won't be such a big part of the game anymore, but all the small stuff like amulets, runes or other small stuff, that would now cause problem...

So in the end, I thought I wouldn't have to do all those trips to the city to sell stuff anymore, but it doesn't look like that right now, does it...

Nyone wants to comment this? Anything I overlooked?
#4 - Nov. 13, 2008, 12:46 a.m.
Blizzard Post
As others of have said you'll start with a smaller inventory size, and you'll be able to increase that by picking up bags. Right now these are drops off of monsters but there's potential to have them come from vendors, quests, etc. We're still going through UI revisions and changes, and some that includes inventory. We do like the ability to upgrade your character's storage capacity though. It gives it a comfortable RPG element.

We obviously don't want to create a situation where there's huge amounts of inventory space, there should be a choice as to what items you want to hold and carry. However, we also don't want to create a restriction that ends up hurting your ability to play effectively and have fun. I have seen quite a few people comment in various threads that a limitation on the ability to get back to town quickly and frequently will compound storage issues, and that would be true, if we hadn't already designed solutions for it.

Also keep in mind that alternative item storage such as a stash is still likely if not guaranteed.
#7 - Nov. 13, 2008, 1:34 a.m.
Blizzard Post
Q u o t e:
dear bashiok.

the old inventory was better.

the old inventory with bags would be better still.


You mean the puzzle inventory? Eh, it's been debated quite a bit at this point. I'll just say that there are pros and cons to doing it both ways, and for us the one-slot approach has more pros and less cons.

Q u o t e:
10 x 4 grid on d2

40 spaces.

new inventory system is terribad


Yeah, it was a real failure in our design to hard code the number of slots in to the game at such an early point in development...
/rolleyes