#77 - Nov. 5, 2013, 10:57 p.m.
Are set items considered class specific?
Set items that are clearly designed for a particular class, such as
Natalya's Reflection for example, will only roll the primary stat associated with that class. So, Dexterity for Nat's, Strength for Immortal King's, and so forth.
By class specific do you mean items that are only equippable by that class, or items that were designed for that class as well?
I originally meant items that were only usable by a particular class, but I asked for some clarification from the design team as your question hadn't occurred to me. This philosophy
does extend to set items that have class-specific features.
from how you stated it, this means that the archon recipes that are crafted will be geared towards the crafting class.
Archon recipes are an exception to the rule, because they already have a basic stat guaranteed when crafting. They will continue to work this way in the pre-expansion patch. Good observation!
11/04/2013 04:57 PMPosted by
Coast So will loot 2.0 update the legendary recipes my blacksmith already knows, or will it require me to obtain new ones?
Loot 2.0 will not alter any existing items or recipes that you currently have (what you have now will become "legacy" items after the patch). There will be new items and recipes introduced for you to acquire in game.
This will make crafting much much better. But having a 100% chance of "smart drop" from crafting almost seems like overkill. I guess it really depends on the material costs, but if crafting is always going to have better loot for your character than the drops you get (which presumably will have a much smaller chance at being a smart drop), it will kinda take away from the looting of rares wont it?
Bear in mind that an item dropping as a "smart drop" means it will roll stats that are
generally more useful to you. That doesn't necessarily mean every smart drop is automatically going to be an upgrade, particularly if you are looking to stack certain stats or affixes.
Rare loot drops are not guaranteed to be smart drops either, and you can expect to also find some items that may be more useful for different characters while you're out adventuring. Crafting is a bit more of a tailored method for acquiring gear, and the gear produced from it reflects that.