The Facebook Q & A Sucked!

#1 - Dec. 16, 2016, 8:30 a.m.
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No real answers to real ? is was all fluff, IMO!

And way to short, too!
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Community Manager
#22 - Dec. 17, 2016, 9:07 a.m.
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I am definitely reading everyone's feedback on the Q&A and taking it to heart. :) I know there are things we can do better, starting with making future sessions a little longer. Joe is very efficient in the way he answers questions, and I overestimated the time it would take.

The content of our questions were sorted on both popularity and frequency, and we tried to get a variety of different community interests. There were actually a lot of questions from achievement hunters, for example, and we want to make sure as much of our community is represented as possible. That may mean you're not as interested in every question that's asked, but someone else in the community is.

There were also questions that we just cannot answer, either because we don’t have an answer or because it’s about something that’s not ready. The Necromancer is a good example. We know a ton of you are super stoked to get your hands on the class and want to know more, but it’s a work in progress that isn’t ready to be discussed in detail. As things get solidified and we have information to share, we’ll most certainly target future communications around those details.

I'm also curious as to what people thought of Facebook and interacting with the stream via that platform. I know it's not for everyone, and as we speak, I'm working on a YouTube upload so those without Facebook have another location they can watch it on.

We have data to collect, feedback to read, and planning to do for the new year, so I wouldn't expect another Q&A this month (something something holidays, something something New Year), but this will not be the last (even if the format might see a little tweaking) and we'll find a cadence that fits our development schedule.
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#24 - Dec. 17, 2016, 9:33 a.m.
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Look, ma, I'm on YouTube!

Thanks to everyone who was patiently waiting for this version. :)