Stash space. The struggle is real.

#1 - Feb. 20, 2015, 3:10 p.m.
Blizzard Post
There isn't enough stash space to collect even 2/3ds of the legendaries for one armor class - and within those 2/3ds it's only possible to actually keep one version of each item (as in, no variants with other elemental schools or different stat rolls for example).

Yes, I've done the maths on that.

Basically, a very active player finding lots of stuff can pretty much forget about playing another armor class actively. This is not about hoarding - of course players should be able to keep at least 1 version of each decent legendary (salvaging legendaries without legendary powers). Even if you keep only one version of the more uncommon items and the sets for one class, you'll still find yourself in a lot of trouble eventually. Anyone who play this game above average actively can testify to that.

Very active players are in essence being asked to destroy their sets and their hard-earned treasure if they want to give it a go with another armor class. Some items are rare enough that finding a good version of it can take hundreds of hours of playtime. - And while the sets are abundant enough on a baseline level, obtaining those good Ancient ones can also be a major time investment.

Diablo III is being fronted as "an item hunt game", but you don't get to keep your items, even after having worked for it for literally thousands of hours in many cases!

Mules should not be necessary. Those character slots should be reserved for playable characters! - There are 6 classes and 12 character slots - that's 6 for Softcore and 6 for Hardcore. - And what about seasons on top of that?

Saying that this is just about "hoarding" unnecessary stuff is quite simply wrong. This is about being able to play the game to its full potential or not! - Very active players know exactly what to keep and what to discard. - And really though, shouldn't we be allowed to "hoard" the rarest items, those 95% perfect rolls, the kind of stuff that we really can't expect to find again any time soon - or ever again for that matter?

We worked for it. - If you're concerned that newer players might get overwhelmed, well, that's certainly a valid concern - but surely one could imagine various measures to counteract that scenario, including in game systems that make obtaining additional stash tabs an increasingly difficult task by various means.

We've discussed the how and the why and the what many times over and there's no shortage of player ideas, including obtaining additional stash tabs by paying a lot of gold for it (a gold sink), having it as sort of a new meta game with (difficult) tasks that you need to perform, a "void storage" system à la the WoW in-game solution where you have an economic incentive to really only keep the best items, and of course the ability to purchase tabs for "real gold". Those are just a few examples and if I know Blizzard right, they always have a surprisingly good solution for just about anything. Question is, is there a will to recognize that something needs to be done?

I have to give you guys credit for the Kanai's Cube introduced with Patch 2.3 at this point. - That does help a bit but it isn't a complete solution - sure, you now have the ability to "save" those legendary powers, and that in itself helps reduce the pressure a little bit. - That's the kind of surprising, yet effective solution we're used to seeing from your side. Still, in the grand scheme of things it's little more than a band-aid. It's appreciated, but I think you know as well as we do that we've got a long way to go yet.

This impacts the most active players more than anything - those who love D3 and have adopted it as "their game". Surely D3's most loyal fanbase needen't be left on the sideline with regards to such a basic issue? - You're good at what you do and there's a plethora of reasons why we keep playing this game. In some areas though, many of us feel that you're a little bit out of touch with the players and the issue of stash space is not going away. Please consider solutions. Thanks.

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    Updated 17/10/2015.
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#101 - Feb. 21, 2015, 7:08 a.m.
Blizzard Post
02/20/2015 07:44 AMPosted by Skyqula
If they can make rift stones, trial stones and ramaladni's stack higher then that would save a few more slots. Additionally, letting crafting mats stack higher would also be a big help (yes 5k is not enough when crafting ancient gear is involvolved).

We've heard from people who play the game frequently and have accumulated more Ramaladni's Gifts that these items are starting to take up more space in their stash, so starting in patch 2.2.0, we will be allowing them to stack up to 100.

Although we don't have plans right now to increase the stack size of the other items you mentioned, it would be helpful to hear from you all about any scenarios in particular that are causing you to run out of space more frequently.

Is it when you mass salvage items after running a series of Rifts, or when you don’t have items you want to enchant or craft items for a long period of time? Something else in specific?