Some beta feedback

#1 - Nov. 21, 2013, 2:59 a.m.
Blizzard Post
Hey! Here are some of my initial thoughts about the RoS beta. Besides it being pretty damn good, here are the positive and negative aspects of it that came to mind as I played. First, the good:

1. May be a perceptual change, but the whole game looks more zoomed out and slicker than it did before. The text is easier to read, there's less clutter on the map and it's nice to be able to see a lot more of the battle than before.

2. Auto-IDed rares. May be just a beta thing, but the console had it, too. This saves a lot of time when playing and looking for upgrades,

3. Gold no longer shows item labels. See point 1.

4. Bosses with various minion types. Awesome.

5. Map-style waypoint system. Faster and more engaging than a list. The freedom to go wherever, whenever is great.

6.Combat pacing is much better, now. It's not just about standing around and lifestealing all day, there are actual things you have to watch out for, avoid, or do in order to win. Urzael's boss fight exemplifies this, I think, the best, so far, since Adria is too predictable (after you die a billion times...). Pylons in rifts and resing at the corpse help with this improved pacing.

7.Bounty rewards are great ways of leveling up.

8. Paragon 2.0: build you char however you want, basically.

9. Skill overhaul: much more variety in tactics. Black holes with hydras? Awesome.

10. Drops are much better, but...

Now, the things that could use improvement

1. There is significant power creep in the items. 800 int, 900 vit? What? It needed to happen for lvl 70 items to work, but yeah.

2. Skill rune and base tooltips don't show at once. That is, you either see the either the rune or the skill effect, not both, when mousing over either. This makes seeing the impact of the rune much more difficult when picking skills.

3. Arcane sentries are very wispy and sometimes hard to see. They were too bright before, but now they might be a bit dim.

4. Once a boss is dead in a Neph. trial, there's no point in staying in the dungeon. I guess that's the intent, but it's a little underwhelming. This is a matter of preference, though, and I see how it makes sense to kill the boss and start a new rift up rather than staying in the old one.

Other than that, I can't really think of anything being out of place since it's still a beta. Keep up the great work!
#5 - Nov. 21, 2013, 5:52 a.m.
Blizzard Post
Thanks Mist! If you're actively playing the Reaper of Souls Friends and Family beta, be sure to send your feedback ROSBetaFeedback@blizzard.com so we don't miss it. :)