#1 - April 15, 2015, 7:39 a.m.
I play all the classes, fairly evenly now actually... well except for WD.
Anyways
I recently set out to try the new UE set because it had all the "buzz" surrounding it, and frankly I can see why.
I mean sweet merciful crap.
So if I have this right the set gives you a base 20% damage just for showing up provided monsters aren't around. This seems to be multiplicative.
Then for every 1 point of discipline you get a 15% increase to generators and multishot.
So basically (I could be wrong here) the set is giving you (with max discipline)
81 * 15 *1.2 = 1458% damage boost!??????
Which would be fine except it says "generators", so both chakram and elemental arrow are included given krider or spines of seething hatred. Plus this is without even being able to test deadmans as it's time locked behind seasonal, but it seems like it DOUBLES the damage of this set.
I mean it's complete madness, my multishot is regularly hitting the entire screen for 1.2-1.4 billion damage while charkam is hitting at a "weak" 600 million. I thought the new Tal's changes were amazing, but my wizard looks like a total freaking chump in comparison.
I know the IK set in its original 500% incarnation was crazy OP with mortics, but after watching my DH just look at stuff in GR40 and have it topple over, I have to wonder what the devs consider to be "OP". According to Wyatt it was decided a week before that mortics was overperforming, despite the entire PTR having pages of feedback on the subject.
But UE is balanced?
Come on now devs something doesn't smell right here.
