#1 - Aug. 23, 2017, 1:13 a.m.
Hi guys,
Recently, I spent some time on testing the new bloodshed rune. However, I don't know if this is a good news or not. (cuz I got some secret powerful builds, if they change the mechs again...may be they will be secrets forever.) Anyway, I'd like to share the results with you guys, maybe most of you already knew.
(Test weapon dph 132-133)
1. Bloodshed dmg Formula:
a= crit chance
b= crit dmg
Bloodshed dmg = 0.2*a*b*(a*b+1)* 20^2/10^2 Area dmg
radius: 20 yards
Roughly speaking, it is equal to at leat 300% Area dmg. So, the area dmg on weapons, rings, gloves no longer as important as others.
2. The proc chance for Barbarian's skills do not affect the bloodshed dmg.
(Compare with bloodshed in 2.6, we have an skills proc coefficient multiplier).
As a consequence of this, WWs, EQs, SS, ....just try not push hard(....you know what happens.)
I test the cleave, frenzy, HotA, EQ, the dmg are exactly the total crit hits*0.2.
Finally, I don't know whether the devs will “nerf” the bloodshed(I mean to add proc coefficient in the calculation). But I really hope, if they gonna "cold fix" it, they need to buff the numbers for EQs, WWs ... again.