#1 - Feb. 13, 2017, 1:33 a.m.
I can't know the exact details, but from my recent experiences there ain't that many map configurations and there are a dozen or two monster sets that come with their respective densities and placement patterns.
What I propose is simple - at the start of a (an empowered maybe?) rift show a dialog box to the player with three clickable cards. On each card, the background image corresponds to a certain level type (like blood marsh, sewers etc) and the foreground image represents a monster set (boggits and bogan trappers for example). The cards are randomly generated for each rift instance and the player can only choose one of the three. Selecting a card will drag you into a rift whose first floor is guaranteed to have the chosen map/monsters and subsequent floors are more likely to get map layouts and monster groups similar to the chosen one.
What problem does it solve?
- First off, it gives players more control on what enemies they face without making the game overly repetitive. There are many map/monster combinations out there and you only get to choose from three so not like it's gonna be the same rift all over.
- Second, different classes and builds might want different rifts and this is a tool to customize the game for a particular character.
- Last, but not least, it will give the devs a tool to objectively weed out or rework bad rift combinations. See that a particular combination that never gets chosen? Well, chances are that it's really bad, but now it's not just player feedback, it's real data. GR's are core gameplay, every player goes into hundreds of them each season, so the amount of data should provide excellent statistics.