#4 - Nov. 5, 2013, 10:34 p.m.
The game in it's current form is too easy. There needs to be challenge, and there needs to be something in the game so people start caring about their deaths. Risk vs Reward needs to be there in order for this game to exist for a long time.
I'm always interested in hearing more about ways that the game could offer additional challenge, risk, and rewards. Keep in mind that steeper death penalties don't always help the way the way we intend, and sometimes have unintended consequences. How would you like to see more challenge added? Do you think offering survival incentives would be the right approach? Maybe there should be more dungeons that you could fail (like the Crumbling Vaults)? Let me know what you think, and I'll be happy to pass along your feedback.