Please blue answer this (legacy crafts legendary items)

#1 - Nov. 12, 2013, 4:08 a.m.
Blizzard Post
will it scale to my level??
lets say i craft cain's set at lvl 70.. will it be lvl 70 item? :o
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#6 - Nov. 18, 2013, 10:10 p.m.
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Plans will not scale to level. So, a level 70 character crafting an item level 60 pattern will still result in a level 60 item. There will be new higher level patterns available for level 70 crafting.

The stats on that item, however, is otherwise subject to the smart drop system and will roll stats appropriate to the character crafting it (so, Strength for a Barbarian, Intelligence for a Wizard, and so forth).
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#15 - Nov. 18, 2013, 11:28 p.m.
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11/18/2013 02:51 PMPosted by LastRights
Wait... can I change the stats of my crafts using the mystic? like re-roll


Crafted gear can be enchanted by the Mystic just like a dropped item can - meaning you can change one of the rolled stats on the item to something else, and that one stat can be rerolled as many times as you wish.
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#39 - Nov. 19, 2013, 9:01 p.m.
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11/19/2013 07:36 AMPosted by DamienJohn
When you say, "There will be new higher level patterns available for level 70 crafting", do you mean that post-RoS we will be able to find Level 70 versions of existing plans, or that there will be entirely brand new plans of items we haven't seen before?


A bit of both!

Leveling up the Blacksmith in Reaper of Souls will unlock new recipes for 4-6 property items at all new item tiers. In addition, we're bringing forward many of the existing legendary and set crafting plans and upgrading them to level 70. The Cain's Fate set is one such example. When you acquire this new pattern, you can use it to craft the items at level 70 with appropriate level 70 bonuses. As we've talked about before, these items will also smart roll to the character who is currently crafting them (so a Wizard who’s crafting will generate items with Intelligence on them).

We're also tinkering with some legendary plans to theme them up a bit. Crafting certain items, especially legendaries, should feel like they take a real journey to acquire, and targeted slaying with a variety of goals is an important part of the Diablo experience. To this end, some legendary patterns will require specific materials in order to craft them, and these materials will drop off of certain monsters. If we go back to the Cain's Fate set as an example, one of the crafting materials required is an item that only drops from Maghda. There’s a variety of these kinds of patterns, and I hope you’re as excited as I am about collecting and crafting them all. =)

*Edited for typo and clarity*
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#60 - Nov. 20, 2013, 1:07 a.m.
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11/19/2013 01:47 PMPosted by PieHole
However, i was kinda let down by the whole Hellfire ring. I mean, you need to find plans for the ring, find plans for the machines, collect 9 keys, make 3 machines, open 3 portals, kill 6 ubers, get 3 organs,...in order to make 1 ring.


We learned a lot from the Infernal Machines and Hellfire Ring content, and the crafting changes mentioned above are the result of that learning process. In addition, it allows us the opportunity to iterate on this content for Reaper of Souls.

With that in mind, what do you think works best about the Infernal Machines and Hellfire Ring? If we were to create a level 70 version of this event, are there any changes you’d like to see?