#1 - Nov. 10, 2013, 3:38 p.m.
So with Blizzcon having revealed a few...interesting details I must say I am getting excited about RoS.
That said, there are still a lot of things I'd like to see in the expansion, or changed from the original. I'm going to avoid too much discussion about story points (since I've been on a bit of a tear about those in my other recent threads) and so...
1) More events and redone existing events.
I love events as a concept, but was a little saddened by the wasted opportunity. We have a few neat ones, but mostly included in the first act. Jar of Souls, for example, is *epic*.
I would be extremely happy if existing events were tweaked a bit to make them a little longer, a little more interesting and a little more rewarding.
2) 'Purple' monsters being awesome.
Let them have more abilities, more hp, more damage and drop better loot when killed. Nothing quite like running into an interesting looking monster - and then promptly mowing them down for a pair of blue items.
3) No more yellow/blue glow on elites/champs.
I've mentioned this one before, but I would love to see a different way of distinguishing powerful enemies. Right now Blizzard buries cool and intimidating art assets in a blob of ugly glowy polygons.
4) More specialized builds possible.
I *hope* that we are going to see this with the new gearing, but I think more love could also be added through passives. What I mean by specialization is the ability to create a 'focussed' class that excels in one area.
For example, a pure frost wizard that does more damage with frost attacks at the penalty of being less effective with other spells (even if it's just having to gear/spec specifically for it). Or...say, a rocket focussed DH. Or a Sword focussed barb.
The current skill/rune system generally encourages 'Jack-of-all-tradesing' which doesn't appeal to me.
5) A survival bonus rather than a death penalty.
This seems to be a hot topic at present, and I personally love the idea of a stacking small buff to xp and mf based on...say...elite kills without dying?
6) *LOTS* of legendaries and sets to find.
I'm a bit of a packrat and one of the things that appeals to me in loot games is amassing a collection of cool and rare items. One of the greatest pities of D3 was that there just weren't all that many.
7) Being able to use our banners as forum avatars.
I still don't see why we have to use the awful D3 avatar if we want to post on our D3 accounts.
8) A way to unlock runes faster.
Perhaps give us an 'advanced' option after clearing the game once that allows us to unlock all runes on our skills from level 1. This adds a bit more variety to the leveling process, especially for us Ladder players.
9) A reason to explore.
Far to many 'cellars' are utterly useless and going into them is literally a waste of time. Add a few random spawns, unique monsters and events to these from time to time to give us a reason to drop in. Ditto 'side' dungeons. Perhaps a semi challenging 'purple' monster with a borrowed skill from one of the main bosses?
Since you are putting an emphasis on free roaming via Adventure mode, please don't be afraid to drop something surprising on us from time to time!
10) Please, please, please make the bosses like Belial.
No, not all of them need to be giants. But what I mean is epic multiphase fights that are challenging in a way that is not simply numerical. Give us stuff we need to dodge, spawners that need to be killed, adds that do something different...cool stuff.
11) Diminishing returns on trifecta.
I understand that you want to make these less attractive but I'm not convinced that other stats are going to cover it. I also think that caps are a little lame. Stats that scale off each other and and become more and more effective the higher you stack them is always going to be insanely powerful.
Something similar to how Dodge is treated or how Haste/Crit etc. is treated in WoW would be great.
12) Ladder from Day 1.
Yes, some people who have been bashing their heads against Paragon pre expansion are going to say that 'no, Ladder should be held back for half a year so we can enjoy our advantage without anyone having a choice of reset' ...but I think a lot of people are holding out for Ladder.
13) Make use of some of the wasted/unused tilesets like Leoric's Manor in events/rifts.
14) Stash Space
This is easily one of the most requested things I've seen so far. And don't cop out and make it a microtransaction :)
15) Please shut Malthael up.
We need a less talky bad guy this time around, not a talkier one.
16) Streamline the comparison system and allow us to compare items from stash.
17) Optimize the engine more.
There is no reason that a computer that can play Crysis 3 with zero issues drops below 30fps in multiplayer games.
18) Include the Nephalem Orbs mechanic from the console.
The Nephalem Glory buff in the Console version is incredibly fun. It not only makes the game more dynamic and fun, but also offers a unique temporary powersurge but also motivation to string together monster kills more quickly to take advantage of the buff. It is fantastic, and it revitalizes gameplay.[
19) Zero Proc Coefficient Abilities Modified / Critless Abilities 'removed'
Give every ability that currently has a Zero Proc Coefficient at least SOME proc coefficient. I understand some abilities become very broken when they have good proc coefficients, but there's no reason to make an ability not benefit from your specialized proc effects just because they'd be hard to balance.
Along the same note, the ability to have every ability to crit is important since over time you will get some crit chance and having an ability that doesn't scale at all with it really neuters those abilities.
20) More and Better Streak Bonuses
It'd be cool to have a streak for doing x amount of damage in y time, or for dodging x hits, or for surviving through x kills... etc. The streaks are really cool bonuses to see and it'd be awesome to see more of them.
Additionally, it'd be awesome if those bonuses were more meaningful. A noticeable exp bonus, a temporary MF boost, etc. And without needing a legendary(I know there's one datamined legendary with an effect based off of streaks) since these should feel like a meaningful accomplishment regardless.
21) Elemental Damage Offering Distinct Effects Regardless of Abilities
Now, I know this one is coming. But I wanted to just let Blizzard know that this is very important to me personally, and to add one additional aside...
Please make it so that things like the cold dmg slow and any other elemental effects aren't lost if you use an ability with a damage type. If I have cold dmg on my weapon, that shouldn't go away because I use fireball... elemental damage effects should NOT limit your skill choices.
Hellgate did this really well.
22) I'd love to see more uber events, or very hard challenges to tackle besides adventure mode.
Having the option to start focusing on overcoming a challenge would give more meaning to adventure mode as preparation instead of just farming for new stuff.
It would let us use the projected tons of builds that the legendaries and itemization allows. It would be good for the longevity of the game. Regardless of the different builds, we're still gonna be doing the same activity of killing monsters in adventure mode. While very exciting right now, like everything else it will start to become monotonous. More difficult challenges will fight that monotony.
I also want my heart to race moving through a stage where I know an uber can pop out and quickly roflstomp my face if I'm not prepared.
23) Crushing Blow needs a look. Right now as many MVPs and other players have demonstrated, this is worse than Trifecta and Lifesteal put together and becomes the only important stat due to silly hp scaling.
24) Please consider including the awesome 'Console Exclusive' features in the PC release. While the Mail system isn't really neccesary, the Gifting system would work beautifully as a small compromise on the BOA system and the Avenger system just sounds insanely cool.
25) Add some challenging content at the endgame that is not also farm content. Something for the ultra hardcores to bash their heads against without forcing everyone in there for the best farming.
26) Fix Demonhunter Snapshotting and Gearswitching. There is a reason you got rid of this for monks. It's an unfun and arcane mechanic that adds an extra level of logistical overhead to an already struggling class.
27) A defensive buff for demon hunters certainly couldn't hurt either. Math is showing them woefully behind other classes in ehp, even more so than on live.
28) Perhaps the 30% damage reduction buff for melee needs to be revisited. It looks like there is a lot more unavoidable damage in RoS. Rebalance damage accordingly.
29) Main stat bonuses for Paragon levels feel a little low. Honestly these could stand to be doubled and people would still choose skills from the other tabs.
30) Loot/XP rewards should not scale as high with difficulty. In fact, I think it's time to separate the 'Gear Seeking' endgame and the 'Challenge Seeking' endgame. More on this here:
http://us.battle.net/d3/en/forum/topic/10716572211
31) Thunderstorm Affix may be overtuned. Quite a few reports of it unavoidably splatting people.
EDIT: First post capped, continued Below!
Fantastic suggestions all, keep em coming!