#27 - Nov. 12, 2013, 2:44 a.m.
Bounties reset in every new game.
Bounties are totally randomized - all players will have their own bounties (regardless of Act)
Bounties are a one-time kill in each game, but there will be a new different bounty if you make a new game.
Correct! Basic rundown is (as of current design, at least):
- You create a new game in Adventure Mode.
- You'll get 25 random bounties, 5 in each Act.
- Once you complete a bounty, it's no longer available for that game.
- You'll get rewards for completing individual bounties, rewards for completing a set of bounties within a single Act, and rewards for completing all 25 bounties in a single game.
- Whenever you create a new game, you'll get a completely new, randomized set of 25 bounties.
- Bounty progress will not translate from game to game.
Still lots of tuning going on for this at the moment, so it's possible that some of the details may change before it ships, especially how and when rewards are distributed.
11/11/2013 04:44 PMPosted by
Godric And, as far as I understand, I thought you received a rift keystone for each completed bounty. It could be that you need to complete all 5 in an act to receive a rift keystone, but this is not anything I've heard or read so far. There are also no other ways to receive the keystones at the moment, as far as I know.
Currently (and this is still changing on a daily basis), you'll receive a Rift Keystone for completing a set of bounties within a given Act. They'll also have the opportunity to randomly drop from monsters within the world while in Adventure Mode.
Like I noted above, how and when we drop Keystones will ultimately depend on how rewarding Nephalem Rifts end up being. If Nephalem Rifts are
super rewarding and lucrative, then we may not hand out Keystones all that frequently. Conversely, if Nephalem Rifts aren't super rewarding and lucrative (and instead fall somewhere in the middle), they we may hand out Keystones at a much more frequent clip. Overall difficulty is also a factor. Our tuning at the moment is focused on finding the right balance between the three.
So, on that note, what would you guys prefer?
- Would you like Nephalem Rifts to be really, really rewarding, but in return not be able to run them as frequently?
- Or would you like Nephalem Rifts to be somewhat rewarding, but in return you get the opportunity to run them more often?