#8 - Nov. 19, 2013, 2:12 a.m.
Hm, I'm interested in your feedback, but I'd like to dig in a bit more if possible. Let's take a look at the design goals for Nephalem Rifts, the rifts themselves, and then talk about what you would do to spice them up from there.
The intent is for Nephalem Rifts to provide players with a short burst of endlessly replayable content with a ton of exciting moments, but in a way that feels genuinely optional. Currently, this is done with a varying number of randomized levels and layouts that are populated with random monsters, bosses, lighting, weather effects, and density (
like this room full of Treasure Goblins!). And, of course, provides randomized rewards.
With that in mind, what would you do to add more exciting replayability to them without making them feel mandatory?