#50 - Nov. 15, 2013, 1:07 a.m.
11/13/2013 05:38 PMPosted by
Vourak just to prevent as much backlash as possible....i would recommend a click ok to confirm aspect of the slot selection.
There currently is an "Ok to confirm" warning when enchanting an item for the first time stating that it will make it Bind on Account. I'll check to see if a similar warning pops up for the first enchantment on items that are already Bind on Account, but this is good feedback and I'll pass it on either way!
Is it possible to see the Enchantment possibilities, back out of the process without having paid anything, re-enchant the item etc. until you see the stats you want before actually paying anything?
I think you may be overthinking this a bit. ;)
So, if you reference the Enchanting preview in our lovely
Mystic blog, you can more clearly see what I'm about to reference, specifically in the 4th screenshot down.
When you're enchanting an item, you can click on the property you'd like to enchant to bring up a list of Possible Properties. Until you hit the "Select Property" button below,
your item is not yet locked in. You can use this preview window for all properties before committing to the enchant.
Once you hit that button, a list of three properties will show up. These are the ones that proc'd during your enchanting process, and at this point, that property slot is locked in (regardless of which of those three you decide to finalize).
We've gone through a lot of iterations to make sure you know what your options are both before and after locking in your enchant, because we know how important it is for a feature like this to be intuitive. It'll make a lot of sense when going through the motions. =) Naturally, if you feel there are things we can improve on, we want to hear about it!
11/13/2013 10:15 PMPosted by
AdAstrA If Split stats don't exist in the expansion, what will be there to take it's place?
I don't have a specific list available, but items with split stats enchant normally. Say you have a split stat of +97 Str/+64 Vit (again considering I am pulling all these numbers out of nowhere - they aren't final in any regard). When you choose to reroll that stat, both the Strength and Vitality will be replaced by one of the newly available stats (like 197 Strength, for example). Split stats themselves will not show up as a possible new property when enchanting.
11/14/2013 08:19 AMPosted by
Vladik For legendary items, does this mean ONLY those completely "random magic properties" are rerollable?
We're still evaluating a lot of things with the legacy legendaries. But remember that many legendaries as they are in game right now are being redesigned with the pre-expansion patch and Loot 2.0. That redesign has taken Enchanting mechanics into account, so I believe this will be less of an issue. The current design is for all randomly generated stats to be able to be rerolled. Anything special to that item (like the ability to walk through enemies we previewed at BlizzCon) or stats that show up on an item type that don't normally appear (such as movement speed on
Lacuni Prowlers) cannot be rerolled.
11/14/2013 08:40 AMPosted by
Nubtro In my opinion players respond better to transparency (including well communicated reasoning behind negative aspects of an overall positive feature) than to opening up a present that was promised to be flawless, only to find out all the limitations that often don´t make sense from a player´s perspective.
In my experience, I agree wholeheartedly and believe transparency is very important. We're doing our best to provide as much information as possible. At the same time, we also want to be careful about information that is in heavy fluctuation. Plenty is still being iterated on, and there's a tendency to overlook that things can (and often will) change.
So, if certain affix slots are now going to be "Core" stats, and then the other slots "non-core", will we know what slot is core or not?
Yes, they are clearly marked as either Primary or Secondary stats on the item in question. Droth's answers to your other questions are also accurate. =)
1. Undesirable stats are still undesirable but now they´re forced onto items instead of being more attractive.
2. The Mystic won´t let me reroll that undesirable stat into any (desirable) stat I want.
The attractiveness of certain stats is being addressed from multiple angles (including but not limited to new abilities, revisions to how those properties function, or legendary abilities that use these stats in different and meaningful ways). The delineation between Primary/Secondary on items is intended to allow some of these different stats to show up on gear without feeling like you missed out on something potentially better. If there are six possible primary properties for an inventory slot, there's not really a choice if you are capable of rolling all six. However, if there are six primary stats but you can only roll four of them, there are more situations where you have two options to choose from and you're not sure which you're going to take.