Lvl 70 and Paragon Lvl

#1 - Oct. 15, 2013, 8:57 a.m.
Blizzard Post
To all forum regular,

I'm not too sure if the following questions had been answered before. If it had, kindly link the topic and I will do my part of reading (much appreciate if you can provide me a short answer so I can save sometime reading and spend it on playing the actual game :P)

1/ Paragon 2.0 become account wide level. Does this mean ALL my lvl 60 character start with p100 in RoS (planning to up my DH to p100)?
2/ If answer to question 1 is NO, then if I level my Wiz (lvl60 p0) to say P1, will I get the extra point to use in all other character?
3/ New level cap in RoS is 70, how will the exp gain work with character that already gaining paragon level?

Thanks everyone.
#2 - Oct. 15, 2013, 9:42 p.m.
Blizzard Post
1/ Paragon 2.0 become account wide level. Does this mean ALL my lvl 60 character start with p100 in RoS (planning to up my DH to p100)?


So, as you may have heard, with Paragon 2.0, your Paragon levels will be account-wide per game type. Game type = game mode (i.e. Normal and Hardcore). All Normal characters on an account will share a Paragon level. Similarly, all Hardcore characters on an account will share a Paragon level. Following Paragon 2.0 going live, any Paragon experience you gain on your Normal or Hardcore characters will contribute to your account’s Normal Shared Paragon level or Hardcore Shared Paragon level, respectively.

When Paragon 2.0 goes live, we'll being adding up all the Paragon experience on each of your characters, and we'll be using that combined total (the total amount of Paragon experience you have, not the total number of Paragon levels) to determine your Shared Paragon level. Again, this will be broken down by game type.

While your characters will all share the same Paragon level, your characters will not share Paragon Points. Instead, characters on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each character). To provide an example, if your account's Normal Shared Paragon level is 100, all Normal characters -- even those sub-max level -- on your account will each get 100 Paragon Points to distribute as you see fit.

(In case you're not familiar with Paragon Points: With Paragon 2.0, we're removing the innate bonuses granted by Paragon levels, and players will now earn Paragon Points every time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure.)

10/15/2013 01:57 AMPosted by DarkPhoenix
3/ New level cap in RoS is 70, how will the exp gain work with character that already gaining paragon level?


After Paragon 2.0 goes live, if you are level 60 and do not have the expansion enabled on your account, you will continue to earn Paragon experience in the new system. This is because you are still technically at the level cap. However, if you are level 60 and decide to enable the expansion on your account, you will stop earning Paragon experience. This is because the expansion increases the level cap to 70. Once you reach level 70, you will start to accrue Paragon experience again from where you left off. (So, basically: Only max-level characters will be able to earn Paragon experience. If you don't have the expansion, max-level = 60. If you have the expansion, max-level = 70.)

10/15/2013 01:57 AMPosted by DarkPhoenix
Thanks everyone.


Hope this helped! There's a bit more information here, as well, if you need it: http://us.battle.net/d3/en/forum/topic/10014411465?page=7#140

We're also working on putting together a pretty comprehensive write-up for Paragon 2.0 that will explain the underlying philosophies behind these changes as well as provide a sort of "first look" into all the details of how everything works. We hope it will help address most questions that players have about the system and, in general, just be a nice "one-stop-shop" for information on Paragon 2.0.
#6 - Oct. 15, 2013, 10:30 p.m.
Blizzard Post
10/15/2013 03:11 PMPosted by Harrowing
So the whole statement about releasing the paragon 2.0 systems and Loot 2.0 systems BEFORE the expansion are null and void?


We're still looking to release Paragon 2.0 and Loot 2.0 in a pre-expansion patch. The information you quoted was simply providing examples in the context of two co-existing level caps (level 60 for players who don't purchase the expansion and level 70 for players who do purchase the expansion).

The basic gist is pretty straightforward, though. If your character is considered to be at max level cap, that character will earn Paragon experience. If your character isn't considered to be at max level cap, it won't earn Paragon experience.

10/15/2013 03:14 PMPosted by Diablerie
since obviously Loot 2 will come before RoS, what will happen to the paragon points you have earned if you install RoS to raise your lvl cap to 70? will they vanish, because you no longer can paragon-level until you reach the NEW cap?


Nothing will happen to your existing Paragon levels or Points in that scenario. You'll just stop earning Paragon experience while you level up from 60 to 70, which means you won't be gaining any additional Paragon levels or Points during that time either (but you also won't be losing any). Once you reach level 70, you'll start earning Paragon experience again from where you left off. Easy-peasy.
#13 - Oct. 16, 2013, 1:38 a.m.
Blizzard Post
Will dead HC characters with paragon levels count towards our total? I don't think this has been answered yet.


For clarity, this has not been decided yet.

10/15/2013 05:48 PMPosted by JKL
Is blizzard removing the MF/GF bonus currently with the paragon levels, and are we going to have to assign points to MF/GF, if we choose, over other stats?


Yup. Under current design, that's how it'll work. (Everything still subject to change, of course.)

Bit more detail: When Paragon 2.0 goes live, the innate bonuses granted by the current system will be removed; all the Paragon experience across your characters will be added together to determine your new shared Paragon level; and then, based on that level, each of your characters will be granted a specific number of Paragon Points (your total # of shared Paragon levels = your total # of Paragon Points). From there, players will be able to allocate their Paragon Points into different stats across four different categories: Core Stats, Offensive, Defensive, and Adventure. Magic Find is available in the "Adventure" category. Gold Find isn't a Paragon 2.0 stat right now, but again...that may change.

(Note that what category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern.)

Removing this bonus and making us spend points on MF/GF reverts back to the original problem that the paragon system originally solved: the gear swapping. How is this going to be handled?


Gear swapping is still a concern, and getting rid of the innate bonuses and having Magic Find as a Paragon 2.0 stat does reintroduce some issues. That's something we're still tinkering around with, but haven't settled on a design solution for just yet (a few other gameplay systems and changes need to be finalized first). I fully anticipate that will be something we communicate to players ahead of time, before it's implemented, or at least once we lock down exactly what we'd like to do. :)
#78 - Oct. 17, 2013, 10:14 p.m.
Blizzard Post
Not sure if this has been answered yet. But when do you get the Paragon Points?
eg: If I have a 100 points and I create another char, does that char start with 100 points or does it not get them until lvl 60/70 (max lvl)?


While only heroes that are max level can earn shared Paragon experience and therefore contribute to your account's shared Paragon level, all characters (regardless of level) will be eligible for Paragon Points.

So, using the e.g. you provided, your new level 1 character would start with a shared Paragon level of 100 as well as 100 Paragon Points.

Just keep in mind that shared Paragon levels are broken down by game type. Normal characters share a Paragon level, and Hardcore characters share a separate Paragon level. So, depending on which mode you play more, some characters on your account may have a higher shared Paragon level than others.

(Also, all of this is subject to change before Paragon 2.0 goes live. This is just as of current design.)

10/16/2013 01:49 AMPosted by Phobos
Will we be able to reset our accounts so that we can start again without having to change the region or create new account?


Currently, we have it so that you can respec your Paragon Points at any time. This respec would occur on the character-level, not the account-level (which means respeccing on one character wouldn't reset your Paragon Points on another character).
#79 - Oct. 17, 2013, 10:15 p.m.
Blizzard Post
10/16/2013 07:56 AMPosted by Chas
Do we get to keep our portraits?


Yup!
#81 - Oct. 17, 2013, 11:17 p.m.
Blizzard Post
Note: All the examples I've provided below are as of current design and may change before Paragon 2.0 goes live.

Don't make the same mistake again by telling players what stat to take.


Just to be super clear, when you earn a Paragon Point, that point will only be restricted to a specific category, NOT to a specific stat. Within each category (Core Stats, Offene, Defense, and Utility), there are four different stats, and you will have the freedom to choose which stat that point will be assigned to.

So, for example, if you've just earned a point in Offense, you'd have the opportunity to assign it to Attack Speed, Critical Hit Chance, Critical Hit Damage, or Cooldown Reduction. If you've just earned a point in Utility, you could assign it to Maximum [Resource], Magic Find, Movement Speed, or Gold Pick Up Radius.

Again, the round-robin style only limits which category you earn Paragon Points in; it doesn't restrict which stat within that category you can assign that particular point to.

The removal of innate doesn't need to suck. As long as they can provide enough point per level. For example, as we can only put 1 point to MF every 4 lvl, if that point increase the MF by at least 10% then it is OKish. We would still have our MF as now, just a little bit later that is all.

I really wish Lylirra would confirm the details of the change.


The bonus granted by each Paragon Point currently varies per category, and sometimes per stat. For example, all the Core Stats options grant +5 per point and all the Offense options grant +0.20% per point. Meanwhile, the options in Defense and Utility grant different bonuses per point. To use Utility as an example again, each point spent in Maximum [Resource] will grant +1.00, while each point spent in Movement Speed will grant +0.50%.

Keep in mind that, while the bonus increments you're able to earn through Paragon 2.0 may differ from the current system, we're also making fairly notable changes to items, monsters, hero skills, and game difficulty. Paragon 2.0 numbers are being balanced with those changes in mind (rather than how the game plays right now), which makes a significant difference.

(Again, none of this is final and totally subject to change before release. We may decide to change what bonuses we give out or how much the bonuses are worth. This is just to give you an idea.)

10/17/2013 10:32 AMPosted by Sanctuary
thanks for your answer. You are right, most people will probably be aiming for mainstat + vitality. But don't forget, that there is a cap for these stats, so you can't dump all of your paragon points into one single stat.


As noted by Travis Day in his sticky thread, there is a cap to the total number of Paragon Points players can earn in the Offense, Defense, and Utility categories; however, there is no cap for the Core Stats category.This means that after you've capped Offense, Defense, and Utility (which will currently occur at Paragon 800), any Paragon levels you gain after that will award you a Paragon Point in the Core Stats category.

09/19/2013 02:08 PMPosted by Travis Day
At present all categories other than Core Stats (Str, Int, Dex, Vit) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of points that 3 of the 4 categories can have. If you reach Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels will grant you a point in the Core Stat category instead.