Idea for Crushing Blow

#1 - Nov. 22, 2013, 1:31 a.m.
Blizzard Post
In the beta, Crushing Blow removes 25% of the enemy's *current* HP when it activates, making it less useful as the fight drags on.

Why not have it remove a random percentage (%5-%25) of the enemy’s total HP instead? I’d gladly accept randomness to the amount of damage in exchange for every hit having *some* chance to take off a huge chunk of an enemy’s life.

I know the devs want to give players lots of interesting choices on what stats to have on their characters. It would be cool to see how players balance this concept of CB with opting for a higher mainstat instead (which yields more consistent damage, instead of spiky CB damage).
#7 - Nov. 22, 2013, 9:30 p.m.
Blizzard Post
One of the things the developers have expressed that they'd like to see is that Crushing Blow is competitive with stats like Increased Attack Speed, Critical Hit Chance, or Critical Hit Damage. However, if it clearly trumps all of those stats in every situation then it might need to re-evaluated. Keeping in mind that higher difficulties will have greater monster health pools, do you think the current version of Crushing Blow will compete with IAS, CHC, and CHD?