#1 - Nov. 22, 2013, 1:31 a.m.
Why not have it remove a random percentage (%5-%25) of the enemy’s total HP instead? I’d gladly accept randomness to the amount of damage in exchange for every hit having *some* chance to take off a huge chunk of an enemy’s life.
I know the devs want to give players lots of interesting choices on what stats to have on their characters. It would be cool to see how players balance this concept of CB with opting for a higher mainstat instead (which yields more consistent damage, instead of spiky CB damage).
