I really do not enjoy taeguk

#1 - Feb. 11, 2016, 4:58 a.m.
Blizzard Post
I'm not sure i'm the only one but i'm kind of tired of being pidgeon holed into using this really annoying gem. I pretty much just worry about not losing my stacks for the entire GR instead of paying attention to what im killing. Is it game breaking? no just really annoying losing 84 stacks which takes almost a full minute to restack is super depressing. Now I think what a good option for this would be if you miss the timer that you lose half your stacks and continues to half until under ten which than it drops entirely. But honestly I think the game is in a pretty good state vs when it was first released and am happy with how well its turning out. Sure there are issues but I still enjoy playing.
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Senior Technical Game Designer
#30 - Feb. 19, 2016, 10:13 a.m.
Blizzard Post
02/10/2016 12:58 PMPosted by Kilika
I'm not sure i'm the only one but i'm kind of tired of being pidgeon holed into using this really annoying gem. I pretty much just worry about not losing my stacks for the entire GR instead of paying attention to what im killing. Is it game breaking? no just really annoying losing 84 stacks which takes almost a full minute to restack is super depressing. Now I think what a good option for this would be if you miss the timer that you lose half your stacks and continues to half until under ten which than it drops entirely. But honestly I think the game is in a pretty good state vs when it was first released and am happy with how well its turning out. Sure there are issues but I still enjoy playing.


Taeguk feels too necessary for a number of builds that it doesn’t fit well into. Every gem should have a specific use. Zei’s Stone of Vengeance is an example of a gem we think works well: it’s used by people who want a ranged playstyle, and it’s not used by people who fight close. Taeguk was intended to be a gem that was great for players who used movement-based channeled skills like Strafe or Whirlwind. It feels bad shooting Multishot into thin air to keep Taeguk stacks up, and we want to look at some changes that would give players other options. We want to avoid changes to Taeguk that would further cement Taeguk as a gem that is strong regardless of playstyle. We’re still working out the best way to address this, but if we change Taeguk to adjust it more for channeled skills then we would certainly provide other comparable alternatives, probably in the form of buffs to some other legendary gems.
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Senior Technical Game Designer
#110 - Feb. 20, 2016, 4:37 a.m.
Blizzard Post
Lots of good discussion. A few thoughts.

1. We'd like to address stacks falling beyond just the loading screen. It should be okay for Taeguk to fall off in general. Maybe I want to pick up a lot of items from a Gelatinous Sire. Maybe a friend whispered me and I want to take 5 seconds to type a reply with more than one syllable. If Taeguk stacked way faster then it wouldn't be as big a deal if those stacks fell off. I've seen suggestions that Taeguk only stack to 20 and the damage per stack scale instead. I also saw a suggestion that it only take 3 seconds to reach max stacks but it falls off as soon as you stop channeling. These are great suggestions keep 'em coming!

2. There's been some suggestions (to address point #1) that the stacks simply fall off slower. This solution is workable but less exciting because it cements Taeguk as the best gem for even more builds. Legendary Gems are supposed to have niches. I know many other gems (looking at you Bane of the Trapped) are also ubiquitous - pointing at other ubiquitous gems are not a justification to make Taeguk more ubiquitous. Let's move towards the gems having niches even if we don't get there overnight.

3. There seems to be a lot of support to make Taeguk work with only channeled skills. This is also a workable solution. If we went this route we would have to make sure non-channeled builds that currently use Taeguk such as HotA and Cluster Arrow) have competitive alternative gems.

4. Many people have pointed out that Taeguk is used for the survivability as much as for the damage. If we adjust Taeguk or make Taeguk channeled only, we would have to make sure survivability was still readily available. This could come in the form of defensive bonuses on other gems, a reduction of monster damage at higher greater rifts, or a combination of both.