Fix black damage in RoS?: YES!

#1 - Oct. 3, 2013, 1:27 p.m.
Blizzard Post
The question is: why not use the Loot 2.0 update to fix black damage ‘issue’?.

My understanding is that when Loot 2.0 will be implemented, in some weeks, days or hours most of our gear will be obsolete and could be substituted by new gear coming from the drop (or purchased to other player). Therefore, fixing black damage could have a low impact on characters that currently have builds and are geared based on black damage.

Then, why not to fix the black damage and get profit of all diversity that elemental affixes of the gear could bring to the DPS gear (and also to the skills)?. If it is announced in advance (as it happened with the removal of AH), it will mitigate the impact on the characters affected.

Maybe there are more parameters that I’m missing and that’s why I’m writing it in the forums…

I've not seen it on the Forums before, but maybe I just missed it. Sorry in this case.

Edit: Add a YES! in the title, according to Wyatt answer in post #6
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Senior Technical Game Designer
#6 - Oct. 3, 2013, 7:18 p.m.
Blizzard Post
Posted by Gewalt
black damage is apparently seen as a bug, but be careful what you ask for. Fixing that bug will greatly reduce the value/efffect of all +5% element affixes.

Interestingly enough, in the console version those have all been changed to Increase Elemental Damage by x%, instead of Add % to elemental damage.


Hi,

Just wanted to confirm that we do indeed view this as a bug, but we want to be conservative about fixing bugs that result in a nerf to items people have already found.

The black damage bugs should be fixed for items that drop in Loot 2.0. The changes in console to Ad % to elemental damage are a reflection of this philosophy.