#1 - Sept. 14, 2011, 7:03 p.m.
However, with dashing strike you can cross gaps even though the monk isn't leaving the ground. In addition, the ability causes 50% weapon damage which means you can dash through ground obstacles such as chairs, tables, barricades and debris.
Often enough, I'm finding that when using Vault you can easily get caught on a small corner of collision geometry associated with the debris examples above which means you don't actually go anywhere and you burn a large portion of your Discipline. It results in a "less that fun" mechanic which could fundamentally work a little better. Don't get me wrong it's a great ability, but falls short of it's potential.
I would suggest making it's pathing functionality more inline with the Monk's so that gaps can be crossed. This distance should not exceed the maximum distance of vault's range. In addition allow a small amount of damage only applicable to obstacles to be applied in order to prevent unwanted collision hangups.
With that being said, I'm not sure if you can flag for obstacle collision vs. monsters vs. walls. I certainly don't want to damage enemies with vault by default else it have an increase in Discipline cost. And I certainly don't want the ability to vault through walls.
TL;DR
Vault often gets hung on obstacles and can't cross gaps. I'd love to see a balanced implementation to help alleviate these two short comings.