Create your own Legendary?

#1 - Oct. 19, 2013, 4:10 a.m.
Blizzard Post
Really? I wonder, how many people think this is something new and exciting? Makes me seriously wonder if this is something all kinds of awesome and they wanna put their two cents in so bad.

Guess what, its not. They didnt have the idea, they used the idea someone else already did. Only difference is, the other people did it first, did it better, and are still doing it...daily.

https://www.pathofexile.com/purchase

You can literally make as many items as you want. Charan and Reaper have made over 3 themselves that are already in game. Thats right, ALREADY IN THE GAME. And its not even released yet. They also have another 1(Reaper) and 2(Charan) coming into the game soon.

I also have a weapon in the game already. You think Blizzard is genius? Try again. They took over a year for an idea that their more successful opponent has already been doing for a year.

Also, just so you know, out of their impressive list of over 180 uniques or legendaries, almost a third of them are player and contributer made. Meaning at least 50 different weapons, armour, and other various in game items are player made. Already in the game.

Let that sink in...these items, that non dev players created, are already obtainable in the game.
#8 - Oct. 19, 2013, 6:36 a.m.
Blizzard Post
10/18/2013 02:53 PMPosted by Zalm
I think they have a thread about this. Somewhere you can post ideas about the new 'make your own legendary' thing.


I believe this is the article you're referencing: http://us.battle.net/d3/en/blog/11291161/

The goal of this particular project is to give interested players a more in-depth look into how Legendary items are made, particularly under our new "Loot 2.0" philosophy. By using a single Legendary item as a point of reference and sharing interviews with the artists/developers responsible for designing and implementing it, we can (hopefully) provide players with a better, more direct understanding of item design in Diablo III and Reaper of Souls.

To makes things a bit more interactive, we're also giving the community the ability to contribute to different parts of the design process for this particular Legendary item. We'll be using polls, podcasts, and contests to facilitate this. This certainly isn't a new idea, and it definitely isn't groundbreaking, but we think it'll be fun (and ideally educational).

We'll see how it goes!
#60 - Oct. 22, 2013, 4:15 a.m.
Blizzard Post
So, wait -- what's being debated? (Sorry, I'm not totally sure why we're arguing.)

For players who are interested in learning more about item design in Diablo III (and/or contributing to it), then this will hopefully be a fun little activity. For players who aren't interested in either item design or the structure of the activity itself, then it may not be. If you don't find it interesting or worth your time, that's fine. Skip it! No biggie. (Seriously.) You shouldn't feel obligated to participate in something lighthearted like this, especially since it's completely voluntary.

I mean, let's use your PoE example. I don't imagine that all Path of Exile beta players opted to create a custom unique, right? Similarly, I don't imagine that all current players would necessarily choose to participate today given the chance -- because, hey, not everyone likes the same thing. That doesn't mean that particular service wasn't worth doing or keeping, though. Just look at how much you enjoyed it! I think that's awesome, and I'm glad you had the opportunity to get involved with something you found fun and engaging. In that same vein, we hope that D3 players will find the Design a Legendary project fun and engaging too (albeit for different reasons), but we certainly don't expect it to appeal to everyone.

10/20/2013 06:56 AMPosted by Zalm
Right, so I explained my point. PoE did it first, are still doing it, and doing it better.


Keep in mind that the goals of this activity and Path of Exile's custom unique service aren't in competition with one another (nor are they even really the same), so directly comparing them is a bit short-sighted. At the end of the day, if the Design a Legendary project can help interested players get a better idea of how Legendary items are made in Diablo III and make them feel like they had a hand in shaping something in the game, then we'll consider that a success. And who knows? Maybe it'll lead to other bigger, even funner projects in the future. :)
#63 - Oct. 22, 2013, 4:30 a.m.
Blizzard Post
10/21/2013 03:48 AMPosted by NOLLegendz
With Blizzcon only about 2 1/2 weeks away is this something that will be explained further in detail or that will be show cased? It seems like Blizzcon would be a great plat form to go over this.


Hm. While hopefully a fun/insightful activity, the Design a Legendary project isn't something that's core to our development process or Reaper of Souls, so it's not going to be a topic covered at BlizzCon. I imagine the development team will likely discuss Loot 2.0 (and Legendary items) in greater detail, though!
#73 - Oct. 22, 2013, 5:16 a.m.
Blizzard Post
10/21/2013 02:28 PMPosted by Menacetech
I'm not interested in anything other than seeing why it takes several months to create a single legendary item.


Of, pft. It doesn't actually take months to create a single Legendary item. That time frame is tied directly to the fact that we want to get the community involved. Specifically, we want to make sure that interested players have time to participate.

If we create a poll, for example, we'll want to give that at least a week -- enough time for people to find out about it and then vote. Then we need another week to tabulate the global results, inform the community, implement whatever you all chose, and then prep for the next stage. Similarly, if we hold a contest, that's going to need a few weeks as well. Podcasts also require time to set up, promote, and then recap. (Logistics, man. Always a party!)

Now, before anyone starts to panic: this isn't going to impact development for ROS. While we may take things a bit slower for this one single Legendary item, the developers will continue to design, iterate, and implement as usual for everything else at their previously-scheduled pace.
#74 - Oct. 22, 2013, 5:17 a.m.
Blizzard Post
10/21/2013 03:00 PMPosted by End
Let that sink in.


Shall I do so with a bang or a whimper.