Aether Walker still has cooldown, please fix

#1 - Sept. 2, 2014, 8:48 p.m.
Blizzard Post
In the description of http://us.battle.net/d3/en/item/aether-walker

"Teleport no longer has a cooldown but costs 25 Arcane Power."

but it still has ~0.5sec cooldown. As result I cannot teleport instantly just after casting it.

Our expectation of this feature: it should have the same mechanics like any other skill w/o cooldown, like meteor skill.

Please fix it.
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Community Manager
#3 - Sept. 3, 2014, 10:02 a.m.
Blizzard Post
09/02/2014 06:48 AMPosted by Alec
In the description of http://us.battle.net/d3/en/item/aether-walker

"Teleport no longer has a cooldown but costs 25 Arcane Power."

but it still has ~0.5sec cooldown. As result I cannot teleport instantly just after casting it.

Although Aether Walker removes most of the cooldown on Teleport, it leaves a half-second "safety net.” This is because when we were testing the legendary power, we discovered a bug that caused people to double-teleport when they didn’t intend to do so, often putting them in harm’s way or costing them AP that they didn’t mean to spend.

While this means you won’t teleport quite as quickly as you would without a minor pause, the fix also prevents you from having to be very precise in how long you down the mouse button without wasting AP or putting you in danger.
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#40 - Sept. 4, 2014, 1:31 a.m.
Blizzard Post
09/03/2014 04:34 AMPosted by TheCondemned
It shouldn't apply to Wormhole, it's 1 cast.

Correct! Wormhole allows for two jumps within the same skill use. Since the cooldown only occurs between skill uses, you can use both Wormhole jumps without pause.